Our 2019 Uprise event will take place at the historic Seaport Landing at 500 N. Custer Street in Aberdeen, Washington. This former sawmill complex is on the south bank of the Chehalis River in Aberdeen, Wash., the largest city on the Pacific Coast of Washington State. The property's features include: Numerous industrial scale buildings up to 100 years old, with most built in the past 50 years; several hundred feet of river frontage, including a place to launch small boats; at least 15 acres of flat, paved areas suitable for storage of large vehicles, hardtop camping, and semi-trailers. High quality industrial showers and bathrooms will be provided for the duration of the event. This is a hardtop camping event, so participants will need to bring tents, RVs, or other outdoor sleeping arrangements. We will also provide links to the closest hotels where participants can rent their own rooms if they would like to sleep off site.
War comes in many ways.
There is the war of ideology.
There is the war of the flesh, blood, and conflict.
Then there is the war of the eternal soul and the primal drive to exist.
We anticipate there will be a great deal of bloodshed and life lost in the war against the Iron Works. A dangerous experiment will be enacted here, stepping forward from the findings of the
Mortis Amaranthine suspended at the Circle of Twelve Knots last year.
How long we survive will be impacted by what we are able to do in death.
Hold your breath and hope to see the light again.
it is time for us to swim deep into The Sunless Garden.
Our site is the conjoined Seaport Landing in Aberdeen, Washington. This location is just starting revitalization and will never be in its industrial glory as it is now. Just short of half a mile wide and roughly a quarter of a mile deep this site will take very little to transform into the industrial wonderland of the Iron Shipyard.
For scale of these buildings, please note the multiple blocks of residential space on the lower portion of the map and the size of the homes compared to the size of the structures we will be using.
Event Ingredients List
This list is a general summary of the topics, events and types of storytelling that are common at Dystopia Rising. This is a list of content that is likely to be present at the event. We offer it so that the individual player can determine if these events are right for them. While this listing does not dictate player to player interactions, the official aspects of the events will follow the guideline of what story the game organizers and network wish to run. Its purpose is to allow players to have a greater level of expectations and understanding of what an event could contain before arriving to the site.
Dystopia Rising LARP Network: Uprise 2019
Wartime Simulations. Acts of Violence, Torture, and Character Death. Amoral Characterizations. Camping. Communal Living Spaces. Community Building In and Out of Character. Conspiracy Theory Themes. Dark Humor. Discover-able/Hidden World Content (Blueprints for Equipment, Story Lore Evolution). Zones of play for Character Verses Environment, Character Verses Character, and American Freeform Roleplay. Explosions/Fog/ Low Light/ and other Visual Hindrances. Gender Neutral Bathrooms. Horror Movie Style Themes. In character holidays. Images of Visceral Horror. Intensely Emotional Environments. Jump Scares. Lightest Touch Combat Simulation. Materials and canon materials based on the Dystopia Rising Table Top Game Universe. Monsters (Zombies, Clowns, Raiders, Mutants, and more). Casted Characters to Represent Friends and Enemies (undead, semi-dead, and living). Overarching continued meta-story and chronology. Physically Demanding Experiences (Running, Climbing, Simulated Fighting, Hiking). Political Intrigue. Prop Focused Materials System. Sandbox Style Storytelling. Self-Managed Engagement. Shared personal growth (in and out of character). Simulated Drug Use and Addiction (no real drugs or alcohol is allowed during events). Simulated Post-Apocalypse Crafting, Economy, and Politics. Simulated Simulated Religious Conflict (A parallel to conflicts of religious ideology via game specific religions without using real world religious sources or content). Slavery (primarily as antagonist content). Splatter Modules (specific modules with forewarning that could get debris on the player). Survivor Settlement Simulation (Family, Friends, Faith, Alliances, Enemies, Loss, Living Drama). Swearing. Twenty Four Hour Character Immersion.
The event and story told within will not contain:
Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse or assault.
Real world violence or non-consensual physical contact.
Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, Gender Bias, etc).
Special Note On Uprise 2019
Dystopia Rising, as a whole, focuses on a larger “world building” and resource management aspect of the game to simulate the growth and development of characters. We will be using a secondary mechanic that has been used at local branches over the past six months which will be our “Priorities Board”. The Priorities Board will be available and able to be interacted with by any player at any time, where decisions can be made to influence the direction of story not only at the local site but also in regards to a number of events occurring simultaneously in the canon of the world which will be reported on with a number of social media broadcasts (in the form of in character radio broadcasts).
This event will not have a focus of harvesting, production, and development of resources such as crafting materials or blueprints. The focus of this event will be a wartime zone, and with our mechanics system changing in just a few months, we will be focusing on the story instead of the production of resources that will change in a few months time. We invite everyone, regardless of your favorite part of game, to join us.
This event is focusing on story, experience, and making major wold changes. If this is not the sort of items you are interested in, you may not find this event appealing. This is a “risk it for the biscuit” sort of experience focus, not a “build for eventually” sort of experience focus.